Damage Types

Damage Types

Every strike carries a nature. Understanding what you deal — and what you face — is the difference between a clean kill and a wasted fight.


⚔ Physical

Steel, bone, and brute weight.

Physical is the baseline — every sword swing, axe cleave, and fist lands in it. No elemental resistance applies, no special counter exists. Reduced only by Armor and Protection enchants. Dependable and predictable, it is the damage type every other element measures itself against.

Formula

Weapon Damage × (1 + Damage% / 100)

Status Effect

Crits bypass a portion of Armor.

Best Against

Any unarmored or lightly-armored target

Worst Against

High-armor enemies without elemental weaknesses

Protection

Armor · Protection enchant

Note

No counter — universal damage


🔥 Fire

Burns through armor. Raises temperature.

Every fire hit raises the target's temperature. Fire crits ignite the target, dealing damage over time. Fire damage is calculated from your Fire Damage stat and scaled by the target's Fire Weakness. Multiple protection sources stack — combining all of them gives the strongest resistance.

Formula

Status Effect

BURN — raises target temperature each hit. Crits ignite.

Best Against

Enemies with high Fire Weakness stat

Worst Against

Fire-resistant mobs

Protection

Protection enchant · Fire Protection enchant · Fire Resistance potion · Full Netherite set

Note

Sources stack — Netherite + Fire Protection IV is strongest


❄ Ice

Drops temperature. Crits freeze in place.

Ice damage lowers the target's temperature on every hit. Critical hits apply Slowness V, rooting the target in place. No enchant or armor type reduces ice damage — Defense gems are the only protection available.

Formula

Status Effect

Temperature drop per hit. Crit: Slowness V applied.

Best Against

Enemies with Ice Weakness stat

Worst Against

Targets with Ice Defense gems

Protection

Ice Defense gems only

Note

No enchant or armor mitigates ice — gems are the only shield


⚡ Thunder

Calls lightning. Crits chain to nearby enemies.

Thunder summons a lightning bolt just beyond the target on impact. Critical strikes chain — nearby enemies take 20% of the hit damage. Thunder cannot be reduced by armor or natural resistance; only the Protection enchant reduces it.

Formula

Status Effect

Crit: lightning chains to nearby enemies for 20% damage.

Best Against

Grouped enemies, targets with Thunder Weakness

Worst Against

Isolated bosses with low weakness

Protection

Protection enchant only

Note

No gems reduce thunder damage — enchant is the sole option


☯ Chaos

Costs mana. Scales with Chaos attribute.

Chaos drains mana on every hit but deals more damage than any other element when built correctly. It scales with your Chaos attribute, which you invest in via /path on level-up. Each attribute point adds +0.5% extra damage. Only Chaos Defense gems reduce incoming chaos damage — no enchant mitigates it.

Formula

Status Effect

Drains mana on hit. Each /path Chaos point = +0.5% damage.

Best Against

Any target — chaos has no resistance tier

Worst Against

Low-mana builds struggle to sustain

Protection

Chaos Defense gems only

Note

No enchant counters chaos

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