Damage Types
Damage Types
Every strike carries a nature. Understanding what you deal — and what you face — is the difference between a clean kill and a wasted fight.
Elemental stats only work if your weapon has that element. Investing in Fire Damage with a weapon that has no Fire damage does nothing — check your weapon before spending stats.
⚔ Physical
Steel, bone, and brute weight.
Physical is the baseline — every sword swing, axe cleave, and fist lands in it. No elemental resistance applies, no special counter exists. Reduced only by Armor and Protection enchants. Dependable and predictable, it is the damage type every other element measures itself against.
Formula
Weapon Damage × (1 + Damage% / 100)Status Effect
Crits bypass a portion of Armor.
Best Against
Any unarmored or lightly-armored target
Worst Against
High-armor enemies without elemental weaknesses
Protection
Armor · Protection enchant
Note
No counter — universal damage
🔥 Fire
Burns through armor. Raises temperature.
Every fire hit raises the target's temperature. Fire crits ignite the target, dealing damage over time. Fire damage is calculated from your Fire Damage stat and scaled by the target's Fire Weakness. Multiple protection sources stack — combining all of them gives the strongest resistance.
Formula
Status Effect
BURN — raises target temperature each hit. Crits ignite.
Best Against
Enemies with high Fire Weakness stat
Worst Against
Fire-resistant mobs
Protection
Protection enchant · Fire Protection enchant · Fire Resistance potion · Full Netherite set
Note
Sources stack — Netherite + Fire Protection IV is strongest
❄ Ice
Drops temperature. Crits freeze in place.
Ice damage lowers the target's temperature on every hit. Critical hits apply Slowness V, rooting the target in place. No enchant or armor type reduces ice damage — Defense gems are the only protection available.
Formula
Status Effect
Temperature drop per hit. Crit: Slowness V applied.
Best Against
Enemies with Ice Weakness stat
Worst Against
Targets with Ice Defense gems
Protection
Ice Defense gems only
Note
No enchant or armor mitigates ice — gems are the only shield
⚡ Thunder
Calls lightning. Crits chain to nearby enemies.
Thunder summons a lightning bolt just beyond the target on impact. Critical strikes chain — nearby enemies take 20% of the hit damage. Thunder cannot be reduced by armor or natural resistance; only the Protection enchant reduces it.
Formula
Status Effect
Crit: lightning chains to nearby enemies for 20% damage.
Best Against
Grouped enemies, targets with Thunder Weakness
Worst Against
Isolated bosses with low weakness
Protection
Protection enchant only
Note
No gems reduce thunder damage — enchant is the sole option
☯ Chaos
Costs mana. Scales with Chaos attribute.
Chaos drains mana on every hit but deals more damage than any other element when built correctly. It scales with your Chaos attribute, which you invest in via /path on level-up. Each attribute point adds +0.5% extra damage. Only Chaos Defense gems reduce incoming chaos damage — no enchant mitigates it.
Formula
Status Effect
Drains mana on hit. Each /path Chaos point = +0.5% damage.
Best Against
Any target — chaos has no resistance tier
Worst Against
Low-mana builds struggle to sustain
Protection
Chaos Defense gems only
Note
No enchant counters chaos
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