# Player classes

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#### Classes

Every class comes with its own unique set of stats and abilities. To open the class selection menu, type:

```
/class
```

**Class Stats**

When browsing classes, you'll notice each one has different base stats, which may include:

* **Projectile damage bonus**
* **Attack speed**
* **Extra health**
* **Potion effect reduction**
* **Model size** — some classes appear larger or smaller than the default player model

***

**Skills**

Each class has its own unique skills. To view yours, type:

```
/skills
```

Every skill has a specific **activation combination**. For example, some skills activate by **shift + right-clicking** while holding a specific item like a sword or a bow.

Skills are temporary — they last for a set duration (e.g. **30 seconds**) before going on **cooldown**.

***

**Example Classes**

**🗡️ Faker (Assassin-type)** Activates assassin-like movement — granting a burst of **extra speed and jump strength** for 30 seconds. Great for mobility and surprise attacks.

**🏹 Archer** Every bow hit triggers a **lightning strike** on nearby enemies. Pairs well with ranged combat.

***

**Tips**

> * Read each class description carefully in `/class` — it gives you a general idea of the playstyle.
> * Experiment with different classes to find the one that fits your style best.
> * Don't forget to check `/skills` after switching classes — your skill activation combo changes too.


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