# Developer Platform

Welcome to your team’s developer platform

<h2 align="center"><strong>Server Trailer</strong></h2>

{% embed url="<https://www.youtube.com/watch?v=yyIHldZDdVk>" %}

<h2 align="center">New on server ? </h2>

Follow the detailed [guide](https://wiki.fatex.eu/documentation/getting-started/quickstart) to maximize efficiency.

<h2 align="center">Join a community</h2>

<table data-view="cards"><thead><tr><th></th><th></th><th align="center"></th><th data-type="content-ref"></th><th data-hidden data-card-cover data-type="image">Cover image</th></tr></thead><tbody><tr><td><strong>Discord community</strong></td><td>Players who are bonded together by same goals.</td><td align="center"><a href="https://discord.gg/eGsdfRJg5F" class="button primary" data-icon="discord">Join Discord</a></td><td><a href="https://discord.gg/eGsdfRJg5F">https://discord.gg/eGsdfRJg5F</a></td><td><a href="https://1354834433-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fo2i4fCz6i2JT2chkjwNu%2Fuploads%2FoyjkbgqS883JZU3rPPut%2F753d8abb-db25-4478-b731-fd681589f66a.png?alt=media&amp;token=165ea56d-272c-471c-8ce9-ba7c318357f5">753d8abb-db25-4478-b731-fd681589f66a.png</a></td></tr><tr><td><strong>Youtube: @fate.network</strong></td><td>Fun way to check server.</td><td align="center"><a href="https://www.youtube.com/@fate.network" class="button secondary" data-icon="youtube">Subscrube</a></td><td><a href="https://www.youtube.com/@fate.network">https://www.youtube.com/@fate.network</a></td><td><a href="https://1354834433-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fo2i4fCz6i2JT2chkjwNu%2Fuploads%2FndVMvEVi13OeUQaeAVZI%2F20260110_1942_Image%20Generation_remix_01kemkcjfxfv68wjera0fethzx.png?alt=media&amp;token=f23e58e7-75b2-4e42-90d3-4c4c130e3ff8">20260110_1942_Image Generation_remix_01kemkcjfxfv68wjera0fethzx.png</a></td></tr><tr><td><strong>Donation</strong></td><td>Enhance your gear with new skins.</td><td align="center"><a href="https://store.fatex.eu" class="button secondary" data-icon="store">Store</a></td><td><a href="https://store.fatex.eu">https://store.fatex.eu</a></td><td><a href="https://1354834433-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fo2i4fCz6i2JT2chkjwNu%2Fuploads%2F47OaeZZUFHVbgxMTvyFt%2F20260111_0051_Image%20Generation_remix_01ken5482ke5ja0m15ark2msgy.png?alt=media&amp;token=2def647f-5ec4-4cc9-a5b2-f3a494067035">20260111_0051_Image Generation_remix_01ken5482ke5ja0m15ark2msgy.png</a></td></tr></tbody></table>


# Quickstart

{% hint style="info" %}
Some information might be incomplete, consider joining our discord server for more info.
{% endhint %}

## How to start survival ?

***

To begin your survival journey, type /menu in chat, select Survival Warps, then choose Overworld.\
Keep in mind that the Nether resets every night, and the End resets every 3 hours — but only during daytime in real life.

<details>

<summary>Visual guide to teleport.</summary>

<figure><img src="https://1644989505-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FVPJqGKMBEw5YGtIKa4a8%2Fuploads%2FuszsNH27QmjKNbXBPb7d%2Ftp%20to%20wild.gif?alt=media&amp;token=d8d9a244-b5b9-496d-a4cc-e28ed8282142" alt=""><figcaption></figcaption></figure>

</details>

## Step by step guide.

***

✅Your goal in survival is to level up, and you ask, why is that ?

Your crafting stats based on your level, meaning, higher your level = better gear you get. By this we recommend to visit [leveling guide](/arpg/getting-started/levels).

Different type of items have different chances of getting stats and some unique features as well, for example every stone sword will be two handed but have higher dmg at lower levels then diamond one. In order to maximize your offense and defense capabilites recommended to check [crafting guide](/arpg/gear/crafting).

## Full tutorial how to nagivate on server

{% embed url="<https://youtu.be/RpcUnDAnZWs>" %}


# Player classes

## Classes

Seven classes. One realm. Choose where your story begins.

***

### Caster — Arcane Scholar

> Four spells. Flight. A fire weakness that will kill you.

Casters are the only class that can fly — but only up to 10 blocks off the ground. They wield four elemental skills: Fire Storm, Ice Crystal, Targeted Fireball, and Black Hole. Each kill briefly raises their max mana, letting them chain spells faster. The cost: -100% fire resistance. Fire damage hits a Caster harder than anyone else in the realm.

| Stat        | Value |
| ----------- | ----- |
| HP          | 20    |
| ATK SPD     | 4/s   |
| Fire Resist | -100% |

**Skills:** Fire Storm · Ice Crystal · Targeted Fireball · Black Hole

***

### Saber — Sworn Knight

> One sword. 30% parry. Two extra armor.

Saber is the default class and the most straightforward fighter in the realm. Passive sword attacks stack Increased Damage. Shift+Right Click launches Firefly. Right Click performs Evade. Most skills require holding a sword — no sword, no ability. Highest base parry rating of any class at 30%.

| Stat    | Value |
| ------- | ----- |
| HP      | 26    |
| ATK SPD | 4/s   |
| Parry   | 30%   |
| Armor   | +2    |

**Skills:** Increased Damage · Firefly · Evade

***

### Berserker — Bloodrage Incarnate

> Bigger, slower, harder to kill. Sneaking makes you faster.

Berserkers are 1.33x the size of other players and start with 30 HP — scaling up to 800 at max level. Off-combat health regeneration is always active. Sneaking triggers a speed buff. Rage Buff powers up attacks; Overload hits everything nearby. 50% tenacity means crowd control barely touches them.

| Stat     | Value |
| -------- | ----- |
| HP       | 30    |
| ATK SPD  | 3/s   |
| Tenacity | 50%   |
| Size     | 1.33x |

**Skills:** Berserker's Rage Buff · Overload · Speed Buff (Sneak)

***

### Faker — Mirror Walker

> Copies other classes. Weaker versions. Still dangerous.

Faker's Heaven's Restriction lets them cast skills borrowed from other classes — at reduced power. Skills activate with any item, not just weapons. Shift+Right Click triggers Fake Assassin. Sword attacks passively stack Fake Increased Damage. Killing a player activates Damage Steal. Max level is 110, higher than every other class.

| Stat    | Value |
| ------- | ----- |
| HP      | 27    |
| ATK SPD | 4/s   |
| Max Lvl | 110   |

**Skills:** Fake Assassin · Fake Increased Damage · Damage Steal

***

### Assassin — Silent Edge

> Shreds armor. Backstabs for double. Falls from anywhere.

Assassin hits the fastest at 5 attacks per second and reduces target armor by 1 on every hit — no floor. Backstab deals +100% damage. Scale is 0.8x (smaller hitbox), safe fall distance is 50 blocks, water movement is faster than any other class. Shadow Veil grants brief invisibility. Lowest HP in the game at 18.

| Stat     | Value |
| -------- | ----- |
| HP       | 18    |
| ATK SPD  | 5/s   |
| Dodge    | 25%   |
| Backstab | +100% |

**Skills:** Armor Reduction · Shadow Veil · Backstab

***

### Archer — Distant Hand

> Bow-only class. +50% projectile damage. Double XP from Predators.

Archer deals 50% bonus projectile damage and earns double experience from Predator-type mobs. Every bow hit passively triggers Lightning Splash on the target. Taking damage auto-triggers Magical Shield. Left Click with a bow fires Firebolt — a high-damage ranged shot on a 20s cooldown. Built to keep enemies at range and punish every approach.

| Stat      | Value |
| --------- | ----- |
| HP        | 20    |
| Proj. Dmg | +50%  |
| Dodge     | 25%   |

**Skills:** Lightning Splash · Magical Shield · Firebolt

***

### Avenger — Wrathbound

🔒 **Coming Soon**

***

### Rider — Lance & Hoof

🔒 **Coming Soon**

***

### Ruler — Sovereign of the Realm

🔒 **Coming Soon**

{% embed url="<https://youtu.be/afZg4zg0dks>" %}


# Claiming

#### How to claim

**Creating a Claim**

To create your land, run the following command anywhere in the world — the chunk you're standing in will be claimed automatically:

```
/create <name>
```

You will see borders appear around your claimed chunk.

***

**Expanding Your Claim**

To claim additional chunks, simply walk into an adjacent chunk and type:

```
/claim
```

The borders will expand to include the new chunk.

> **Note:** By default, you start with **4 claimable chunks.**

***

**Increasing Your Claim Limit**

You can expand your claim limit by inviting other players to your land.

**To invite a player:**

```
/invite <playername>
```

The invited player must then accept with:

```
/land accept <landname>
```

Each new member increases your claim capacity:

| Members   | Max Chunks |
| --------- | ---------- |
| 1 Solo    | 4          |
| 2 members | 10         |
| 3 members | 15         |
| 4 members | 20         |
| Guild     | 30         |

> **Want more than 4 members?** You'll need to create a **Guild** — more on that in a future guide.

{% embed url="<https://youtu.be/Nf_xJS5C6yQ>" %}


# Levels

## The Grind

The server features an advanced leveling system. When you die, you **never lose experience or levels**. Progressing in professions also contributes to your main level, while each profession maintains its own separate level.

{% stepper %}
{% step %}

### Lv 0–5

**Early Game — Build a farm**

Set up a basic farm to generate steady XP and coin. Low risk, essential foundation. The game starts here.
{% endstep %}

{% step %}

### Lv 5–15

**Box Arena**

Go to [box arena](/arpg/dungeons/box-arena), mine and unlock mythical miner proffesion level, which will grant you [Cosmo stones](/arpg/gear/cosmo-stones) and Horse Coins.
{% endstep %}

{% step %}

### Lv 5–15 <mark style="color:$warning;">Alternative</mark>

**Into the Nether — Axe and trees**

Buy a Nether Kit from `/shop`. Every Nether tree drops at least 50 XP. Grab any axe and just keep chopping until levels 5–15.
{% endstep %}

{% step %}

### Lv 15–30

**Timber Enchant — Whole trees at once**

Craft a table, gather Bookshelves, unlock Timber. One swing fells the entire tree. XP floods in. Push to levels 15–30.
{% endstep %}

{% step %}

### Lv 35+

**Wither Skeletons — Hunt for profit**

Head to the Nether and hunt Wither Skeletons. They drop swords dealing 14–20 damage. Each sells for $300 — three kills nets you $900.
{% endstep %}

{% step %}

### Anytime

**Ender Dragon — No Level Required**

No level gate — any player can join the hunt. Access it anytime via `/menu`. The Dragon respawns every **3 real-world hours** during daytime, and killing it grants a **massive XP reward** — one of the fastest ways to level up in the game. It also drops the exclusive **Eridium set**: elytra, chestplate, leggings, helmet and boots. Rare, powerful, and worth every fight.

**⚠ High Risk Zone** — Because of the huge XP payout, expect other players to show up. This is a PvP hotspot. Someone may come not for the Dragon — but for *you*. Come prepared or come in a group.
{% endstep %}
{% endstepper %}


# Damage Types

## Damage Types

Every strike carries a nature. Understanding what you deal — and what you face — is the difference between a clean kill and a wasted fight.

{% hint style="warning" %}
**Elemental stats only work if your weapon has that element.** Investing in Fire Damage with a weapon that has no Fire damage does nothing — check your weapon before spending stats.
{% endhint %}

***

### ⚔ Physical

> *Steel, bone, and brute weight.*

Physical is the baseline — every sword swing, axe cleave, and fist lands in it. No elemental resistance applies, no special counter exists. Reduced only by Armor and Protection enchants. Dependable and predictable, it is the damage type every other element measures itself against.

**Formula**

```
Weapon Damage × (1 + Damage% / 100)
```

|                   |                                                 |
| ----------------- | ----------------------------------------------- |
| **Status Effect** | Crits bypass a portion of Armor.                |
| **Best Against**  | Any unarmored or lightly-armored target         |
| **Worst Against** | High-armor enemies without elemental weaknesses |
| **Protection**    | Armor · Protection enchant                      |
| **Note**          | No counter — universal damage                   |

***

### 🔥 Fire

> *Burns through armor. Raises temperature.*

Every fire hit raises the target's temperature. Fire crits ignite the target, dealing damage over time. Fire damage is calculated from your Fire Damage stat and scaled by the target's Fire Weakness. Multiple protection sources stack — combining all of them gives the strongest resistance.

**Formula**

```
Fire Damage × (1 + Fire Damage% / 100) × (1 + Target Fire Weakness / 100)
```

|                   |                                                                                            |
| ----------------- | ------------------------------------------------------------------------------------------ |
| **Status Effect** | BURN — raises target temperature each hit. Crits ignite.                                   |
| **Best Against**  | Enemies with high Fire Weakness stat                                                       |
| **Worst Against** | Fire-resistant mobs                                                                        |
| **Protection**    | Protection enchant · Fire Protection enchant · Fire Resistance potion · Full Netherite set |
| **Note**          | Sources stack — Netherite + Fire Protection IV is strongest                                |

***

### ❄ Ice

> *Drops temperature. Crits freeze in place.*

Ice damage lowers the target's temperature on every hit. Critical hits apply Slowness V, rooting the target in place. No enchant or armor type reduces ice damage — Defense gems are the only protection available.

**Formula**

```
Ice Damage × (1 + Ice Damage% / 100) × (1 + Target Ice Weakness / 100)
```

|                   |                                                              |
| ----------------- | ------------------------------------------------------------ |
| **Status Effect** | Temperature drop per hit. Crit: Slowness V applied.          |
| **Best Against**  | Enemies with Ice Weakness stat                               |
| **Worst Against** | Targets with Ice Defense gems                                |
| **Protection**    | Ice Defense gems only                                        |
| **Note**          | No enchant or armor mitigates ice — gems are the only shield |

***

### ⚡ Thunder

> *Calls lightning. Crits chain to nearby enemies.*

Thunder summons a lightning bolt just beyond the target on impact. Critical strikes chain — nearby enemies take 20% of the hit damage. Thunder cannot be reduced by armor or natural resistance; only the Protection enchant reduces it.

**Formula**

```
Thunder Damage × (1 + Thunder Damage% / 100) × (1 + Target Thunder Weakness / 100)
```

|                   |                                                            |
| ----------------- | ---------------------------------------------------------- |
| **Status Effect** | Crit: lightning chains to nearby enemies for 20% damage.   |
| **Best Against**  | Grouped enemies, targets with Thunder Weakness             |
| **Worst Against** | Isolated bosses with low weakness                          |
| **Protection**    | Protection enchant only                                    |
| **Note**          | No gems reduce thunder damage — enchant is the sole option |

***

### ☯ Chaos

> *Costs mana. Scales with Chaos attribute.*

Chaos drains mana on every hit but deals more damage than any other element when built correctly. It scales with your Chaos attribute, which you invest in via `/path` on level-up. Each attribute point adds +0.5% extra damage. Only Chaos Defense gems reduce incoming chaos damage — no enchant mitigates it.

**Formula**

```
Chaos Damage × (1 + Damage% / 100) × (1 − Defense% / 100) × (1 + Chaos Attribute × 0.005)
```

|                   |                                                              |
| ----------------- | ------------------------------------------------------------ |
| **Status Effect** | Drains mana on hit. Each `/path` Chaos point = +0.5% damage. |
| **Best Against**  | Any target — chaos has no resistance tier                    |
| **Worst Against** | Low-mana builds struggle to sustain                          |
| **Protection**    | Chaos Defense gems only                                      |
| **Note**          | No enchant counters chaos                                    |


# Items & crafting

<figure><img src="https://1644989505-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FVPJqGKMBEw5YGtIKa4a8%2Fuploads%2Fj33XDbOU3v6xqAH8uJRv%2Fcombined-image%20(4).jpg?alt=media&amp;token=cdd39f97-b862-4149-88a5-bf8fa7dd8dac" alt=""><figcaption></figcaption></figure>

Every time you craft, stats for items are random. Meaning it can receive extra protection or debuff. Also some of the items can be automaticly upgraded to next tier or downgraded to lower but it will still keep their unique stats. For example, even if stone sword becomes diamond one, it will be still two handed.

<table><thead><tr><th width="145">BUFF/DEBUFF</th><th width="136" data-type="checkbox">Stone Sword</th><th data-type="checkbox">Iron Sword</th><th width="151" data-type="checkbox">Golden Sword</th><th data-type="checkbox">Diamond Sword</th></tr></thead><tbody><tr><td>Two Handed</td><td>true</td><td>false</td><td>true</td><td>false</td></tr><tr><td>Negative Stat</td><td>true</td><td>true</td><td>false</td><td>false</td></tr><tr><td>Legendary versions</td><td>false</td><td>true</td><td>true</td><td>true</td></tr></tbody></table>

{% hint style="info" %}
The higher your level, the more and better stats it will have.
{% endhint %}

#### Item types

Different types of items might have different [type of damage](/arpg/getting-started/damage-types) as well. For example bow has projectile and weapon damage, meaning, 100% extra damage should be divided by 2. For example, if bow has 8 damage and 300% extra damage, only 4dmg will be boosted, 4x3= 12 in addition 4 as other weapon damage in total 16 dmg in result.

Some of the item types also might have some different attack effect, like AOE attack.

{% tabs %}
{% tab title="Swords" %}

* **Sword** – Default slashing weapon – *Damage types: WEAPON, PHYSICAL.*
* **Craftable sword** – Craftable sword – *Damage types: WEAPON, PHYSICAL.*
* **Wither skeleton swords** – *Damage types: WEAPON, PHYSICAL, MAGIC.*
* **Magical sword** – Magical sword – *Damage types: WEAPON, MAGIC.*
* **Dungeon sword** – Dungeon-tier sword – *Damage types: WEAPON, PHYSICAL.*
* **Overworld sword** – Overworld sword – *Damage types: WEAPON, PHYSICAL.*
* **Class sword** – Class-specific sword – *Damage types: WEAPON, PHYSICAL.*
* **Greatsword** – Greatsword – *Damage types: WEAPON, PHYSICAL.*
* **Long sword** – Long sword – *Damage types: WEAPON, PHYSICAL.*
* **Katana** – Katana – *Damage types: WEAPON, PHYSICAL.*
* **Thrusting sword/dagger** – Thrusting sword/dagger – *Damage types: WEAPON, PHYSICAL.*
  {% endtab %}

{% tab title="Bows" %}

* **Bow** – Bow – *Damage types: WEAPON, PROJECTILE*
* **Greatbow** – Greatbow – *Damage types: WEAPON, PROJECTILE*
  {% endtab %}

{% tab title="Armor" %}

* **Great armor** – set of eridium.
* **Craftable armor** – Craftable armor
  {% endtab %}

{% tab title="Gems" %}

* **Overworld runes** – Dropped by mobs in overworld.
* **Ancient gem** – <mark style="color:$danger;">NOT YET AVAILABLE</mark>.
* **Hell runes** – Dropped by mobs in hell.
* **Boss gems** – <mark style="color:$danger;">NOT YET AVAILABLE</mark>
* **Gem stone** – Can be bought from NPC on [Box Arena](/arpg/dungeons/box-arena).
  {% endtab %}
  {% endtabs %}

{% hint style="info" %}
The higher  mob level, the more and better stats it will have.
{% endhint %}

Some items might have some requirements to wear, even if you manage to equip locked item but you don't have enough level, class, proffesion etc, stats won't apply.

## Item rarities

More rare is item, more chances it will have that it will gain extra gem slot or some specific stats.

#### Obtaning items

Crafting is not only method for obtaining items, some of the mobs and bosses also drop special items.

* Wither Skeleton - Special swords which are locked to level 40 and above.
* Ender Dragon - Eridium set, elytra, chestplate, leggings, helmet and boots.

## Crafting Demonstration

{% embed url="<https://youtu.be/eIGi_bA5Ph0>" %}


# Cosmo stones

Those are special stones which can be bought on [Box Arena](/arpg/dungeons/box-arena).

#### Cosmo Stones

<figure><img src="https://1644989505-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FVPJqGKMBEw5YGtIKa4a8%2Fuploads%2FAkKyUSSkGGCbHBDAEAMs%2FScreenshot%202026-04-24%20012458.png?alt=media&amp;token=e8014389-500e-43cd-a2c9-d3056e0fd746" alt=""><figcaption></figcaption></figure>

Infinity Stones are powerful gem items that can be socketed into equipment. Each stone comes in **three tiers** — naturally, higher tiers are rarer and more expensive, but offer significantly stronger effects.

| Tier   | Rarity    | Power Level                                              |
| ------ | --------- | -------------------------------------------------------- |
| Impure | Very Rare | Weak imitation — only a fraction of the original's power |
| Clone  | Epic      | Strong imitation — nearly matches the real thing         |
| Real   | Legendary | Full power of the original stone                         |

***

**Soul Stone**

Binds your item to your soul, protecting it on death.

| Tier                | Soulbound Level | Soulbinding Chance |
| ------------------- | --------------- | ------------------ |
| Impure Soul Stone   | 1               | 35%                |
| Clone of Soul Stone | 2               | 65%                |
| Soul Stone          | 3               | 90%                |

***

**Power Stone**

Reduces the chance of your item breaking on death.

| Tier                 | Soulbound Level | Break Protection Chance |
| -------------------- | --------------- | ----------------------- |
| Impure Power Stone   | 1               | 30%                     |
| Clone of Power Stone | 2               | 40%                     |
| Power Stone          | 3               | 50%                     |

***

**Time Stone**

Repairs your item when used.

| Tier                | Effect                              |
| ------------------- | ----------------------------------- |
| Impure Time Stone   | Restores a flat **2000 durability** |
| Clone of Time Stone | Restores \~**50%** durability       |
| Time Stone          | Restores \~**80%** durability       |

***

**Reality Stone**

Unsockets gems from your equipment.

| Tier                   | Unsocket Power |
| ---------------------- | -------------- |
| Impure Reality Stone   | 1              |
| Clone of Reality Stone | 2              |
| Reality Stone          | 3              |

***

**Mind Stone&#x20;*****(Legendary)***

Used to **identify** unidentified items. No Impure or Clone variants exist.

***

**Space Stone&#x20;*****(Legendary)***

Used to **remove skins** from items. No Impure or Clone variants exist.


# Gems & Special runes

Some of the items might have empty slots for gems.

<div align="left"><figure><img src="https://1644989505-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FVPJqGKMBEw5YGtIKa4a8%2Fuploads%2FyNviaGCh0nL5XJ9ehAdk%2Fimage_2026-01-05_233237452.png?alt=media&amp;token=0a2749bb-086a-49b7-babe-ac8b3e712053" alt=""><figcaption></figcaption></figure></div>

In order to apply gem on item, you have drag\&drop gem on desired item.

<figure><img src="https://1644989505-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FVPJqGKMBEw5YGtIKa4a8%2Fuploads%2FDs1iaOF3Mps5b5cIfBKU%2Fgems.gif?alt=media&amp;token=bbe1f127-a55c-4479-882d-576c2f3ba032" alt=""><figcaption></figcaption></figure>

Gems can be dropped by hostile mobs in any world or traded by some NPC. Also needs to be noted that, stats of dropped gems are based on mob levels, meaning, higher level mobs drop gems with better stats.

<details>

<summary>List of all gem types and their advantages.</summary>

Overworld gems - low tier gems, as max level in overworld is around 75 lvl.

Hell gems - midrange tier gems, can be found only in hell, as max level in hell is 130 level, it is very good.

Dungeon gems - some of the gems feature extra guarantied stat. For example Box Arena gems have extra 1 negative and 1 positive stat.

</details>


# Adventurer

You can gain experience by defeating the mobs listed below.

## <mark style="color:purple;">**Experiance gain**</mark>

### Overworld

<details>

<summary>Very Easy / Farmable</summary>

* **Silverfish** — 2–4 XP
* **Endermite** — 2–4 XP
* **Slime** — 2–6 XP
* **Vex** — 4–8 XP

</details>

<details>

<summary>Easy</summary>

* **Zombie** — 4–8 XP
* **Zombie Villager** — 4–8 XP
* **Husk** — 4–8 XP
* **Drowned** — 4–8 XP
* **Skeleton** — 4–8 XP
* **Stray** — 4–8 XP
* **Spider** — 4–8 XP
* **Cave Spider** — 6–10 XP
* **Creeper** — 6–10 XP

</details>

<details>

<summary>Medium</summary>

* **Phantom** — 8–12 XP
* **Enderman** — 8–12 XP
* **Guardian** — 10–14 XP
* **Pillager** — 6–10 XP
* **Vindicator** — 8–12 XP

</details>

<details>

<summary>Hard (Overworld but High Risk)</summary>

* **Witch** — 12–18 XP
* **Evoker** — 28–40 XP
* **Ravager** — 32–48 XP
* **Elder Guardian** — 40–60 XP

</details>

<details>

<summary>Very Hard (Approach with caution)</summary>

* **Warden** — 80–120 XP

</details>

### Nether Mobs (Full XP)

<details>

<summary>Medium</summary>

* **Blaze** — 16–24 XP
* **Magma Cube** — 4–12 XP
* **Hoglin** — 16–24 XP

</details>

<details>

<summary>Hard</summary>

* **Wither Skeleton** — 50–80XP
* **Zoglin** — 20–28 XP
* **Ghast** — 28–40 XP
* **Piglin Brute** — 28–40 XP

</details>

### End & Special Mobs

<details>

<summary>Average</summary>

* **Shulker** — 20–28 XP

</details>

<details>

<summary>Rare</summary>

* **Illusioner** — 48–72 XP

</details>

### [Box Arena](/arpg/dungeons/box-arena)

<details>

<summary><mark style="color:red;">Extreme</mark></summary>

* Entity 303 — 250-500 XP

</details>

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# Mythical Miner

Each time you collect coins from ores in the [Box Arena](/arpg/dungeons/box-arena), you gain experience.


# introduction

Dungeons are places with special mechanics to explore. Some of them might include PVP while you hunt bosses, keep inventory, special type loot or even npc who trade items.

In order to teleport to dungeon, type /menu in chat then select dungeons.

<figure><img src="https://1644989505-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FVPJqGKMBEw5YGtIKa4a8%2Fuploads%2Fh0Rr1g6lQs2KnON7r3mc%2Ftp%20to%20dungeon.gif?alt=media&amp;token=90b8fed6-b272-419e-b011-66094117c6ae" alt=""><figcaption></figcaption></figure>


# Box Arena

This dungeon features PvP, shops, and a boss encounter.

Your goal is to mine ores in the arena while keeping yourself safe. You start with Redstone Ore and progress by leveling up your [Mythical Miner](/arpg/proffesions/mythical-miner) profession, eventually reaching Deepslate.

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Deepslate is protected by Entity 303 boss.
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Each ore is protected by [Mythical Miner](/arpg/proffesions/mythical-miner) levels. Lowest tier gives you level 1 horse coin, till level 5.


# Area 303

Long ago, a secret circle of scholars and alchemists sought to reshape life itself. They studied monster genomes while experimenting with the very structure of blocks, believing all matter shared the same primal code. Their goal was to create perfect guardians—beings bound to the world, yet stronger than any creature known.

Their experiments culminated in the construction of a dimensional portal, powered by unstable block matrices and living essence. Instead of a controlled realm, the portal tore open a path to an unknown dimension, one that resisted the laws of stability. From it emerged Fenrir, a colossal entity born of pure chaos, followed by countless monsters that flooded into the world.

Desperate to regain control, the scholars attempted to reach other dimensions through repeated portal recalibrations. Each attempt worsened the instability. The original gateway fractured, collapsing in on itself and giving birth to a Warped Dimension—a realm that shifts and reshapes itself constantly, never the same twice.

The scholars vanished, the portals remain scarred, and the dimensions continue to bleed into reality. Fenrir still roams, bound neither to one world nor another, while the warped realm drifts unpredictably—waiting to be entered again.


# Dark Knight

<figure><img src="https://1644989505-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FVPJqGKMBEw5YGtIKa4a8%2Fuploads%2F4jnOMiZPSIPo7UcHmR93%2F2026-01-31_09.56.40.png?alt=media&amp;token=4e420ed5-8e29-4929-a276-88c8a24f5ccc" alt=""><figcaption></figcaption></figure>

Boss can be found at [Box Arena](/arpg/dungeons/box-arena), drops dungeon gems. Easy difficulity.


# Page


# Supported mods

<table data-view="cards"><thead><tr><th></th><th></th><th align="center"></th><th data-hidden data-card-cover data-type="image">Cover image</th></tr></thead><tbody><tr><td><strong>Voice Chat</strong></td><td>Proximity Voice Chat for Minecraft.</td><td align="center"><a href="https://modrinth.com/mod/plasmo-voice">Download</a></td><td><a href="https://1843018403-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FXsj8Xq6GHYrbAAJ64rr2%2Fuploads%2FFeN5lM4xFNbDZHpdbyXW%2FJbWCjLK.png?alt=media&amp;token=098403da-8c7c-4d37-a24e-8f8258babb61">JbWCjLK.png</a></td></tr><tr><td><strong>Distant Horizons</strong></td><td>it add simplified terrain past Minecraft's default view distance to improve performance and allow for longer draw distances.</td><td align="center"><a href="https://modrinth.com/mod/distanthorizons">Download</a></td><td><a href="https://1843018403-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FXsj8Xq6GHYrbAAJ64rr2%2Fuploads%2FhS0jByrTiYozYgEFA2p6%2Fimage.jpg?alt=media&amp;token=2a885a5b-e5cb-4e42-94aa-af4b1b6a17c0">image.jpg</a></td></tr></tbody></table>


# Changelog

New updates and improvements

## Update 1.3

```apl
- From now everything in shop can be sold.
- Rised prices of vegetables.
- From now you can use commands like, /invite and /create for party.
- New class Caster, passive ability: Can fly but not above 10 blocks.
Has 100 minus resistance to fire and 20 hearts.
```


