item stats
Every item has some protection or extra damage, some of the types are locked to some types of weapons.
Physical - everything that hits.
Weapon - every weapon.
Projectile - bows and throwing weapons like trident or spears.
Magic - some of skills.
Chaos damage/protection - dealt by dungeons bosses. Cannot be reduced by armor.
Reduction stats also reduce vannila damages.
Damage Sources
Magic — Witches and potions (Magic)
Dragon Breath — Ender Dragon breath (Magic)
Poison — Poison effect (Magic, Damage over Time)
Wither — Wither effect (Magic, Damage over Time)
Fire Tick — Fire damage over time (Physical, Damage over Time)
Melting — Powder snow damage (Physical, Damage over Time)
Starvation — Hunger damage (Damage over Time)
Dry Out — Drying out damage (Damage over Time)
Freeze — Freezing damage (Damage over Time)
Fire — Standing in fire (Physical)
Lava — Lava damage (Physical)
Hot Floor — Magma block damage (Physical)
Sonic Boom — Elytra sonic boom (Physical)
Lightning — Lightning and trident channeling (Physical)
Fall — Fall damage (Physical)
Thorns — Thorns enchantment (Physical)
Contact — Cactus damage (Physical)
Entity Explosion — Creeper explosion (Physical)
Entity Sweep Attack — Sweeping Edge enchantment (Physical)
Falling Block — Anvil or falling block damage (Physical)
Fly Into Wall — Elytra collision (Physical)
Block Explosion — TNT explosion (Physical)
Suffocation — Being inside a block (Physical)
Cramming — Too many entities in one block (Physical)
Drowning — Drowning damage (Physical)
Last updated