shield-heartitem stats

Every item has some protection or extra damage, some of the types are locked to some types of weapons.

  • Physical - everything that hits.

  • Weapon - every weapon.

  • Projectile - bows and throwing weapons like trident or spears.

  • Magic - some of skills.

Reduction stats also reduce vannila damages.

chevron-rightDamage Sourceshashtag
  • Magic — Witches and potions (Magic)

  • Dragon Breath — Ender Dragon breath (Magic)

  • Poison — Poison effect (Magic, Damage over Time)

  • Wither — Wither effect (Magic, Damage over Time)

  • Fire Tick — Fire damage over time (Physical, Damage over Time)

  • Melting — Powder snow damage (Physical, Damage over Time)

  • Starvation — Hunger damage (Damage over Time)

  • Dry Out — Drying out damage (Damage over Time)

  • Freeze — Freezing damage (Damage over Time)

  • Fire — Standing in fire (Physical)

  • Lava — Lava damage (Physical)

  • Hot Floor — Magma block damage (Physical)

  • Sonic Boom — Elytra sonic boom (Physical)

  • Lightning — Lightning and trident channeling (Physical)

  • Fall — Fall damage (Physical)

  • Thorns — Thorns enchantment (Physical)

  • Contact — Cactus damage (Physical)

  • Entity Explosion — Creeper explosion (Physical)

  • Entity Sweep Attack — Sweeping Edge enchantment (Physical)

  • Falling Block — Anvil or falling block damage (Physical)

  • Fly Into Wall — Elytra collision (Physical)

  • Block Explosion — TNT explosion (Physical)

  • Suffocation — Being inside a block (Physical)

  • Cramming — Too many entities in one block (Physical)

  • Drowning — Drowning damage (Physical)

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