# item stats

Every item has some protection or extra damage, some of the types are locked to some types of weapons.

{% tabs %}
{% tab title="Normal types" %}

* Physical - everything that hits.
* Weapon - every weapon.
* Projectile - bows and throwing weapons like trident or spears.
* Magic - some of skills.
  {% endtab %}

{% tab title="Advanced types" %}

* Chaos damage/protection - dealt by dungeons bosses. Cannot be reduced by armor.
  {% endtab %}
  {% endtabs %}

Reduction stats also reduce vannila damages.

<details>

<summary>Damage Sources</summary>

* **Magic** — Witches and potions *(Magic)*
* **Dragon Breath** — Ender Dragon breath *(Magic)*
* **Poison** — Poison effect *(Magic, Damage over Time)*
* **Wither** — Wither effect *(Magic, Damage over Time)*
* **Fire Tick** — Fire damage over time *(Physical, Damage over Time)*
* **Melting** — Powder snow damage *(Physical, Damage over Time)*
* **Starvation** — Hunger damage *(Damage over Time)*
* **Dry Out** — Drying out damage *(Damage over Time)*
* **Freeze** — Freezing damage *(Damage over Time)*
* **Fire** — Standing in fire *(Physical)*
* **Lava** — Lava damage *(Physical)*
* **Hot Floor** — Magma block damage *(Physical)*
* **Sonic Boom** — Elytra sonic boom *(Physical)*
* **Lightning** — Lightning and trident channeling *(Physical)*
* **Fall** — Fall damage *(Physical)*
* **Thorns** — Thorns enchantment *(Physical)*
* **Contact** — Cactus damage *(Physical)*
* **Entity Explosion** — Creeper explosion *(Physical)*
* **Entity Sweep Attack** — Sweeping Edge enchantment *(Physical)*
* **Falling Block** — Anvil or falling block damage *(Physical)*
* **Fly Into Wall** — Elytra collision *(Physical)*
* **Block Explosion** — TNT explosion *(Physical)*
* **Suffocation** — Being inside a block *(Physical)*
* **Cramming** — Too many entities in one block *(Physical)*
* **Drowning** — Drowning damage *(Physical)*

</details>
